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In development

ISP Sim

Build a wireless ISP in a living city.

Screenshots

From the current development build.

Downtown high-rises in ISP Sim, seen from above
A city district: every roof and flat is somebody who might want a connection.
The coverage overlay drawn as a blue volume over a valley
The coverage overlay shows exactly where a sector reaches.
Dozens of green client links fanning out from one tower
Client links from a single tower, one line per connected customer.
Backhaul beams running between towers across hills
Backhaul beams carry traffic between towers and back to fibre.
A sector antenna's coverage wedge aimed across a town
Sectors are aimed in the world, with azimuth and tilt as you turn them.
A tower beside an apartment block with its panel open
Towers hold a limited set of slots, each with its own radio.
The research tree window, showing branching nodes
The research tree: 58 nodes gated on how far the business has grown.
A management window with tables of customers and figures
Dockable windows for customers, finance, staff, contracts and zones.
Layout plan of the Riverside map, showing districts, roads and farms
Riverside, the second map: 33 districts, 7 offices and 52 tower sites.

Roadmap

Plans change as the game takes shape. This is where we're heading, not a promise of dates.

Before Early Access

  • Balancing the economy, congestion and customer growth
  • Expanding the equipment catalogue towards 20–30 device types
  • Building out Grand Valley, the large map
  • More audio: city ambience and equipment hum alongside the soundtrack
  • Finishing the tutorial and first-hour onboarding

After Early Access

  • Fibre infrastructure you build yourself
  • Competitor ISPs
  • Dynamic city growth
  • Business customers and contracts
  • A custom map editor
  • Multiplayer