← All games

In development

ISP Sim

Build a wireless ISP in a living city.

What's playable now

Everything below is implemented and running in the current development build.

3Maps, small to large
11Map overlays
6Kinds of network equipment
5Upgrade levels per device
3Staff roles: technician, marketing, helpdesk
1–100 GbpsFibre uplink tiers

Tower building

Place towers anywhere on valid ground. They start as planned blueprints and go live once a technician finishes construction. Choose between tower chassis per height tier and add mast extensions for extra height and slots.

Equipment

Sector antennas, point-to-point backhaul, tower switches and power units, each at levels 1 to 5, installed into a limited set of tower slots within a power budget. Sectors rotate in 15° steps with an in-world aim gizmo.

Line of sight

Buildings and terrain block links in full 3D, with coverage cones, LOS lines and signal visualisation to plan around them.

Customers

Houses and apartment blocks with per-customer CPE installs, distance-limited link speeds, individual satisfaction and churn.

Fibre uplinks

Connect towers to fibre breakout points with line-speed tiers from 1 Gbps up to 100 Gbps.

Traffic simulation

Separate upload and download traffic, daily demand curves and sector congestion that slows customers down when you oversell capacity.

Workforce and offices

Hire technicians, marketing and helpdesk staff into rented offices. Technicians carry limited stock and are dispatched manually or automatically by job priority.

Marketing

Marketing campaigns with in-world signage, plus word-of-mouth growth from happy customers.

Live operations

Random equipment outages, rain fade and fibre cuts that need repair jobs, or a lucky remote fix.

Research tree

Unlock better wireless gear, taller towers, faster crews, cheaper operations and stronger marketing.

Analytics

A Network Health rating, finance and customer dashboards, traffic graphs, a topology map and eleven map overlays, from coverage and demand to cash flow.

Progression

A main menu, small, medium and large maps, and three star goals per map based on customers, peak traffic and satisfaction. Two stars unlock the next map.

Quality of life

Save and load with autosave, settings, confirmation prompts and 1× to 30× game speed.