ISP Sim
A wireless internet service provider tycoon. Place towers, aim sector antennas, link sites with point-to-point backhaul and connect customers across a fully 3D city, while managing staff, finances, signal quality and congestion.
- Genre
- Tycoon · Strategy · Simulation
- Platforms
- Windows, macOS, Linux
- Engine
- Unreal Engine 5
Screenshots
From the current development build.
What's playable now
Everything below is implemented and running in the current development build.
Tower building
Place towers anywhere on valid ground. They start as planned blueprints and go live once a technician finishes construction. Choose between tower chassis per height tier and add mast extensions for extra height and slots.
Equipment
Five tiers of sector antennas in two lines — wide Sectors and narrow Beams — plus backhaul radios in four range bands from 400 m hops to 6 km long hauls, tower switches and power units. Everything fits into a limited set of tower slots within a power budget, and sectors are aimed in the world.
Line of sight
Buildings and terrain block links in full 3D, with coverage cones, LOS lines and signal visualisation to plan around them.
Customers
Houses and apartment blocks with per-customer CPE installs, distance-limited link speeds, individual satisfaction and churn.
Fibre uplinks
Connect towers to fibre breakout points with line-speed tiers from 1 Gbps up to 100 Gbps.
Traffic simulation
Separate upload and download traffic, daily demand curves and sector congestion that slows customers down when you oversell capacity.
Workforce and offices
A new game starts with no office: rent your first one, then buy desk and field slots as you grow. Hire technicians, sales, marketing and helpdesk staff, each applicant with their own level and traits. Technicians carry stock, restock at the office and are dispatched by hand or by priority.
Marketing
Marketing campaigns with in-world signage, plus word-of-mouth growth from happy customers.
Live operations
Random equipment outages, rain fade and fibre cuts that need repair jobs, or a lucky remote fix.
Research tree
A 58-node tree woven across the stages of a playthrough: better radios, taller towers, faster crews, cheaper operations and stronger marketing, each node gated on customers, towers, links, staff or completed contracts.
Analytics
A Network Health rating, dockable windows for finance, customers, staff, contracts and zones, traffic graphs, and fourteen map overlays from coverage and line of sight to demand, satisfaction, service zones and key accounts.
Progression
Two maps built so far — Green Fields and Riverside — each with three star goals based on customers, peak traffic and satisfaction. Two stars unlock the next map.
A living world
One day and night per in-game month, lit windows and street lamps after dark, drifting cloud shadows and rain. Roads, junctions, crossings, parking, bus stops and parks are built into the streets, with traffic, pedestrians, birds and livestock.
In-game Codex
An illustrated help book in the HUD: 86 pages and step-by-step slideshows covering tower building, sector aiming, backhaul links, customer installs, overlays, research and outages.
Relinks and planning
Move a radio from one tower to another and the crew takes it down, refits and re-aims it. Work is staged per tower, priced before you commit, and shown as ghosts until it is built.
Sound
An original soundtrack, with audio settings that apply while you play.
Business customers
Win business contracts, then keep them: a finished contract becomes a key account with a monthly service level agreement, measured in hours offline, slow or laggy, and billed against you when you miss it.
Fibre, zones and data centres
Buy fibre lines into towns, route towers over zone fibre cables as well as radio links, and fit an office as a data centre to unlock faster lines.
Sales and service zones
Sales reps work leads across their zones, marketing campaigns show their reach before you place them, and service zones set where your crews are dispatched from.
Quality of life
Save and load with autosave and full session state, settings that apply live, confirmation prompts and 1× to 30× game speed.