A wireless internet service provider tycoon. Place towers, aim sector antennas, link sites with point-to-point backhaul and connect customers across a fully 3D city, while managing staff, finances, signal quality and congestion.
- Genre
- Tycoon · Strategy · Simulation
- Platforms
- Windows, macOS, Linux
- Engine
- Unreal Engine 5
Overview
Start as a small neighbourhood provider with one rented office and a handful of technicians. Every link needs real line of sight, every install needs a technician to drive there with the right gear, and every overloaded sector costs you customers. Grow it into a city-wide network.
Real wireless network planning
Towers, sector antennas, point-to-point backhaul and customer equipment. Height, antenna aim and line of sight all matter.
A physical 3D world
Buildings and mountain ranges block signal. Route links around ridges or put relays on the peaks.
Technicians on the road
Your crew drives the city's road network to build towers, install customers and repair outages, restocking at your offices along the way.
Run the business
Set plan pricing, hire staff, rent offices, run marketing campaigns and keep an eye on your profit and loss before the money runs out.